The Game Baby Steps Includes Among the Most Significant Choices I Have Ever Experienced in Gaming
I've faced some hard decisions in gaming. Several of my selections in Life is Strange series continue to trouble me. Ghost of Tsushima ending section made me set down my controller for around ten minutes while I weighed my options. I am responsible for countless Krogan demises in the Mass Effect series that I wish I could undo. Not one of those instances measure up to what possibly is the toughest selection I’ve had to make in a video game — and it concerns a massive stairway.
The Game Baby Steps, the latest game from the developers of Ape Out game, isn’t exactly a decision-focused experience. At least not in the conventional way. You simply have to navigate a vast game world as the protagonist Nate, a adult in a onesie who can hardly stay upright on his unsteady feet. It seems like a setup for annoyance, but Baby Steps game’s power lies in its deceptively impactful story that will sneak up on you when you least anticipate it. There’s no moment that showcases that quality like a key selection that I can’t stop thinking about.
Spoiler Warning
A bit of context is required here. Baby Steps starts when the protagonist is suddenly taken from his parents’ basement and into a fantasy world. He immediately finds that walking through it is a difficulty, as years spent as a couch potato have deteriorated his physical condition. The physical comedy of it all comes from users guiding Nate step by step, trying to maintain his balance.
Nate needs help, but he has trouble voicing that to others. As he progresses, he meets a group of unusual individuals in the world who each propose to assist him. A self-assured trekker attempts to offer Nate a navigation aid, but he clumsily declines in the game’s best laugh-out-loud moment. When he plunges into an inescapable pit and is offered a ladder, he tries to play it off like he requires no assistance and genuinely desires to be trapped in the pit. During the narrative, you experience no shortage of annoying scenarios where Nate complicates his own situation because he’s not confident enough to take support.
The Ultimate Choice
That comes to a head in Baby Steps game’s single genuine instance of selection. As Nate gets close to finishing his adventure, he discovers that he must reach the summit of a snowy mountain. The unofficial caretaker of the world (who Nate has actively avoided up to this point) comes to inform him that there are two routes to the top. If he’s up for a challenge, he can opt for a particularly extended and hazardous route called The Obstacle. It is the most daunting obstacle Baby Steps game provides; attempting it appears unwise to any person.
But there’s a other possibility: He can just walk up a enormous coiled steps instead and reach the summit in a few minutes. The single stipulation? He’ll have to address the guardian “Lord” from now on if he chooses the simple path.
A Difficult Selection
I am absolutely sincere when I say that this is an agonizing choice in context. It’s the totality of Nate's self-consciousness about himself culminating in a particularly bizarre situation. Part of Nate’s journey is revolves around the truth that he’s insecure of his physical appearance and manhood. Each instance he sees that impressive outdoorsman, it’s a painful recollection of all he lacks. Taking on The Obstacle could be a moment where he can demonstrate that he’s as capable as his imagined opponent, but that path is likely filled with more humiliating failures. Is it justified struggling just to prove a point?
The stairs, on the flip side, give Nate another big moment to choose whether to take assistance or not. The gamer cannot choose in about they reject navigation help, but they can decide to allow Nate some relief and take the stairs. It ought to be an simple decision, but Baby Steps is remarkably shrewd about creating doubt each time you find a gift horse. The world is filled with planned obstacles that turn a safe route into a difficulty instantly. Could the steps yet another trap? Could Nate reach at the peak just to be fooled by some last-second gag? And more troubling, is he willing to be emasculated yet again by being made to address an odd character as Lord?
No Perfect Choice
The beauty of that moment is that there’s no perfect selection. Both options results in a authentic instance of character development and therapeutic resolution for Nate. If you choose to tackle The Challenge, it’s an personal triumph. Nate eventually obtains a moment to show that he’s as able as everyone else, voluntarily accepting a challenging way rather than suffering through one that he has no alternative but to take. It’s hard, and perhaps unwise, but it’s the bit of empowerment that he needs.
But there’s no disgrace in the staircase too. To select that route is to finally allow Nate to receive assistance. And when he does so, he realizes that there’s no secret drawback in store for him. The staircase is not a trick. They extend for some distance, but they’re simple to climb and he won't slip to the bottom if he falls. It’s a easy journey after lengthy difficulty. Midway through, he even has a chat with the hiker who has, naturally, opted for The Manbreaker. He tries to play it cool, but you can discern that he’s worn out, subtly ruing the needless difficulty. By the time Nate arrives at the peak and has to meet his agreement, addressing his new Master, the deal hardly seems so nasty. Who has energy for shame by this strange individual?
Personal Reflection
When I played, I selected the steps. Part of me just {wanted to call